AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in Croatia Q1 2022
Explore the performance of the top five basketball games on the iOS platform in Croatia for the first quarter of 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top five basketball games on the iOS platform in Croatia demonstrated varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed overview based on Sensor Tower data.
Mini Basketball by Miniclip.com saw significant growth in its initial weeks. Weekly downloads peaked at 890K during the week of March 14, followed by a gradual decline to 464K by the end of the month. The game's revenue mirrored this trend, starting from $16 in early March and reaching a high of $62 by mid-March before settling at $32. Active users also showed a sharp increase, growing from 11 to 1.1K in the first three weeks of March, then dropping slightly to 745 by the end of the quarter.
NBA 2K Mobile Basketball Game by 2K maintained steady performance throughout the quarter. Weekly revenue peaked at $474K in mid-February and then fluctuated between $73K and $163K. Downloads remained relatively stable, averaging around 100K per week. Active users hovered around the 300K mark, with minor fluctuations, ending the quarter at 313K.
NBA LIVE Mobile Basketball from Electronic Arts showed consistent user engagement. Weekly revenue saw a steady rise, reaching $67K in mid-March. Downloads experienced a notable spike, peaking at 133K in the last week of March. Active users remained robust, starting at 3.6M and increasing to 3.8M by the end of the quarter.
Basketball Stars™: Multiplayer by Miniclip.com had a fluctuating performance. Weekly revenue ranged from $17 to $64, with a peak at $48 in the last week of March. Downloads saw a significant uptick, hitting 178K in the same period. Active users followed this upward trend, rising from 230K in mid-March to 521K by the end of the month.
Lastly, Basketball Arena - Sports Game by MASOMO LIMITED showed modest growth. Weekly revenue peaked at $110K in late February but generally fluctuated around $40K-$70K. Downloads were relatively low, with a peak of 63K at the end of March. Active users remained stable, starting at 243K and ending the quarter at 205K.
These trends highlight the varied performance of basketball games on iOS in Croatia. For more detailed insights and data, visit Sensor Tower.